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Python

게임서버 최종 소스

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#-*-coding:utf-8-*-
#-*-coding:cp949-*-
 
from socket import *
from thread import *
from os import system
import sys
import time
 
threadleft=0
lock=allocate_lock()
 
class person:
    ip="none"
 
    def __init__(self,x,y):
        self.x = x
        self.y = y
 
    def add_user(self,ip):
        if self.ip == "none"
            self.ip = ip
            print "Add %s" %ip
 
        else:  # Already set
            print "Already setting!\n%s try hello to %s" %(ip,self.ip) 
 
    def remove_user(self,ip):
        if self.ip == "none":
            print "Not setting ip yet!"
 
        elif self.ip == ip:
            print "Remove %s" %self.ip
            self.ip = "none"
 
        else:
            print "%s try remove %s" %(ip,self.ip)
 
    def move(self,direction):
        # remove enter
        if "\n" == direction[len(direction)-1:]:
            direction = direction[:len(direction)-1]
 
        collision_detect(self.x,self.y,direction)
 
        if direction == "up":
            self.y=self.y-1
 
        elif direction == "right":
            self.x=self.x+1
 
        elif direction == "down":
            self.y=self.y+1
 
        elif direction == "left":
            self.x=self.x-1
 
        else:
            print "Invaild Direction"
 
def erase_user(id_num):
    user[id_num].x=10
    user[id_num].y=10
 
def collision_detect(x,y,direction):
    if direction == "up":
        result=check_user(x,y-1)
        
 
    elif direction == "right":
        result=check_user(x+1,y)
 
    elif direction == "down":
        result=check_user(x,y+1)
        
    elif direction == "left":
        result=check_user(x-1,y)
 
    if 6 != result: # 이동하려는 위치에 유저가 있으면
        erase_user(result) # 유저를 지워버림.
 
def id_character(id_num):
    mapping = {
        0:"A",
        1:"B",
        2:"C",
        3:"D",
        4:"E",
        5:"F",
        6:"-"
    }
 
    return mapping.get(id_num)
 
def character_id(id_char): 
    mapping = {
        'A':0,
        'B':1,
        'C':2,
        'D':3,
        'E':4,
        'F':5,
        '-':6
    }
 
    return mapping.get(id_char)
 
 
def check_user(x,y):
    for i in range(0,6):
        if(user[i].x == x and user[i].y == y):
            return i
 
    return 6
 
def draw_map(s):
    #for linux clear
    #system("clear")
 
    #for window cls
    system("cls")
    for i in range(0,10):
        for j in range(0,10):
            sys.stdout.write(id_character(check_user(j,i)))
            s.send(id_character(check_user(j,i)))
            sys.stdout.write(" ")
            s.send(" ")
            continue
 
        print ""
        s.send("\n")
 
 
 
def make_user():
    user = [0]*6
 
    for i in range(0,6):
        user[i] = person(0,0)
 
    return user
 
def where_user():
    for i in range(0,6):
        print "x=" + str(user[i].x) + " y=" + str(user[i].y)
 
def set_locate():
    for i in range(0,3):
        user[i].y=i
        user[i+3].y=i
 
    for i in range(3,6):
        user[i].x=9
 
 
def which_command(command):
    # remove \n
    if "\n" == command[len(command)-1:]:
        command=command[:len(command)-1]
 
    # A right
    try:
        command=command.split(" ")[1]
    except:
        print "Invaild Command!\n"
 
    # right
 
 
    if command=="HELLO":
        print "HELLO"
        return 0
    elif command=="BYE":
        print "BYE"
        return 1
    elif command=="right" or command=="down" or command=="up" or command=="left":
        print command
        return 2
 
    elif command=="exit":
        print "exit"
        return 4
 
    else# Invaild command
        return 3
 
def player_move(s,command,ip): 
    id_char,direction=command.split(" ")
    id_num=character_id(id_char)
 
    # check HELLO ip and CLIENT ip
    if user[id_num].ip == ip:
        user[id_num].move(direction)
        draw_map(s)
        where_user()
    else# not same ip 
        print "Not Same IP!"
        s.send("Not Same IP!\n")
 
 
def understand_command(s,command,ip):
    result = which_command(command)
 
    if result is 0:
        # A HELLO
        id_num=character_id(command.split(" ")[0])
        if type(id_num) == type(None):
            s.send("Invaild Command!\n")
            print "Invaild Command!"
            return 0  
        user[id_num].add_user(ip)
 
    elif result is 1:
        # A BYE
        id_num=character_id(command.split(" ")[0])
        user[id_num].remove_user(ip)
 
    elif result is 2:
        # A right
        id_num=character_id(command.split(" ")[0])
        player_move(s,command,ip)
 
 
    elif result is 3:
        # A dfsd
        s.send("Invaild Command!")
 
    elif result is 4:
        # exit
        s.send("Exit Server")
        s.close()
        exit()
        return 0
 
 
 
def client_recv_move(conn,addr): 
    while 1
        conn.send("I'm waiting your opinion\n")
        try:
            data=conn.recv(1024)
 
        except:
            conn.close()
            break
 
        if not data:
            conn.close()
            break
 
        understand_command(conn,data,addr[0])
 
        
    
 
if __name__ == '__main__':
    
# make user global
    global user 
 
# make user to object
    user=make_user()
 
# set user x,y
    set_locate()
 
# print user's x,y
#    where_user(user)
 
 
# make socket
    HOST="192.168.1.35"
    PORT=10103
    BUFSIZE = 1024
    ADDR = (HOST,PORT)
    s=socket(AF_INET,SOCK_STREAM)
    s.bind(ADDR)
    s.listen(2)
    
# Get User Command (who,where)  with thread.
    while 1:
        conn,addr = s.accept()
        start_new_thread(client_recv_move,(conn,addr))
        
 
 
# print map
    draw_map(conn)
 
"""
    소켓으로 입력대기를 받음 
    HELLO 가 날아오면 무작위 포트로 소켓을 만들고
    그 포트번호로 클라이언트를 다시 연결하게끔 해야 할듯. (다른 유저가 무단으로 조작하지 못하게)
    
    유저 입력 후 캐릭터 이동은 쓰레드를 사용해서 처리.
    동시에 이동하면 오류가 일어날지도 모르니 좌표 수정때는 플래그 변수를 하나 둬서 동시 수정을 막음.
"""
cs